Neon Kart 3D ยท Sunset Coast Copyright (C) 2026 JerryZRic and contributors SPDX-License-Identifier: AGPL-3.0-only Unless explicitly identified as third-party material, the original files in this repository are licensed under the GNU Affero General Public License version 3 only. This includes the game source, build and modeling scripts, tests, original Blender source files, exported GLB models, original UI and documentation. This program and its original assets are free software: you can redistribute and/or modify them under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 only. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE for the complete license terms. Third-party software retains its own license and copyright notices. Three.js fflate and esbuild are MIT-licensed; see THIRD-PARTY-NOTICES.txt. Blender is an external authoring tool and is not included in this repository. Complete corresponding source for this release: https://github.com/JerryZRic/neon-kart/tree/v1.0.0 Include this notice, LICENSE and THIRD-PARTY-NOTICES.txt with redistributed copies. Six-character edition modifications (2026): automatic bounded runtime GLB loading, six selectable rigged actors, local replacement validation, memory-only import lifecycle and independent animation controllers. Corresponding code and original-asset source are provided in source.zip and at https://github.com/JerryZRic/ai-friends-kart-web The included kart-r12-chassis.glb derives only from the original kart, without its baked driver, plus a steering pivot. The six character GLBs under assets/drivers/ and their six standing-portrait derivatives under assets/portraits/ are third-party character assets expressly excluded from the AGPL grant. They are separately supplied for this non-commercial demo under their own applicable terms. See MODEL-NOTICE.txt; no new or broader model rights are granted. PlayCanvas edition (2026): engine migration to PlayCanvas Engine + TypeScript + Vite. Current corresponding source: https://github.com/JerryZRic/ai-friends-kart-playcanvas The prior edition and original upstream notices above are preserved as provenance. This edition does not bundle Three.js. PlayCanvas and fflate retain their MIT terms. Modular food garage dev preview (2026): six-slot assembly, original 54-theme food modules, build persistence, and coast handling composition. Original food asset provenance is separate from third-party characters; see FOOD-ASSET-NOTICE.txt. Mountain scene enrichment dev preview (2026): selected original Alpine Campsite relief-map station and picnic-table geometry, narrowly retained authoring source, and deterministic shared-scene conversion are included at the user's request. The original standalone pack did not state a separate license or offer a blanket ownership warranty; this notice does not claim it was previously AGPL or CC0. The derivative game integration follows this project's existing distribution terms. Original provenance, material/normal adaptations and selected source hashes are documented in ALPINE-PROP-NOTICE.txt and models/alpine-campsite/. These original props are separate from the restricted third-party characters.