Six characters: runtime drivers and standing portraits — separate rights notice The six lossless .glb.gz runtime archives under public/assets/drivers/ and the six standing-character portrait archives under public/assets/portraits/ are supplied for this non-commercial AI Friends Kart demo. They are served from assets/drivers/ and assets/portraits/ beside the demo. They are distinct from the AGPL-3.0-only game code and original kart, props, track and UI. The project owner identifies these character outputs as originating from Tripo Free and subject to non-commercial restrictions. The exact applicable redistribution terms have not been independently established here. Inclusion in this demo must not be read as a claim that all redistribution rights have been verified or cleared. This notice does not grant a new license, a Creative Commons license, commercial rights, sublicensing rights, or any other rights beyond those actually held under the applicable original terms. Do not treat these characters or their portrait derivatives as AGPL assets. Code availability does not relicense model geometry, textures, character designs or associated rights. This demo has no advertisements, payment flow or commercial model sale. Before reusing, redistributing or monetizing the models, establish the rights and obtain any permission required by their applicable terms. The project owner's permission to publish this demo is not a general rights grant. The public manifests are docs/runtime-models.json (six rigged driving models) and docs/portrait-models.json (six separate standing portraits). They list final model paths, compressed/decoded byte sizes and SHA-256 checksums. Standing portraits derive from the original standing character meshes before driving-rig and pose edits. Gemini uses the approved center-only character. Portrait geometry is optimized for browser preview; embedded textures are retained, and portraits contain no driving rig or driving animations. Only final runtime GLBs, losslessly gzip-compressed, are included. No character Blender projects, raw high-poly originals, separate textures, work files or private source references are distributed. Non-runtime private metadata has been removed. Geometry optimization is a separate portrait preparation step; lossless gzip describes the final archive compression, not that optimization. The corresponding-source ZIP intentionally does not duplicate either set of large character archives. A full repository clone includes both sets. The source ZIP includes both checksum manifests and all corresponding game code, tests and build scripts. Rebuilding code from it works without character archives; for the complete visuals, run npm run models:fetch to restore the verified files under public/assets/drivers/ and public/assets/portraits/. This dev source retrieves from the isolated public /dev/ preview, whose new portraits are not part of the preserved stable root. The original kart/prop Blender sources were already public and remain included for their AGPL corresponding-source completeness. Setting-sheet emblems The six PNGs under public/character-emblems/ are extracted from the top-right emblems in the owner's supplied final character setting sheets. Display names use those sheets' Chinese names. No model IDs, geometry or saved builds change. These character artworks remain distinct from the AGPL code; their inclusion under the owner's authorization is not a general redistribution or commercial rights grant. Source hashes, crop coordinates and output hashes are recorded in docs/character-emblems.json. Original full sheets and private source references are not redistributed. Extraction preserves the original emblem pixels and colors, including surrounding motif stars; no AI redraw is used. 000 pure white rice food kart (DEV) This original food-kart addition uses the owner-approved C pure-rice design. The public runtime derivative reduces rice-surface geometry and bakes base color to vertex colors; full-fidelity source and runtime hashes are separately recorded in docs/white-rice-runtime-provenance.json. These food-kart assets are separate from the six restricted third-party character models above. All 001–054 food-kart public bundles remain unchanged.